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dc.contributor.authorSoylucicek, Seza
dc.date.accessioned2019-12-30T06:13:27Z
dc.date.available2019-12-30T06:13:27Z
dc.date.issued2012
dc.identifier.issn1877-0428
dc.identifier.urihttps://doi.org/10.1016/j.sbspro.2012.05.432
dc.identifier.urihttp://hdl.handle.net/11655/21442
dc.description.abstractThis study includes the study of implementation and analysis; there is an emphasis on the necessity of two dimensional computer games, which is both entertaining and educational for the children between 8 and 10. Therefore, for the study of implementation, to increase the sensitivity of children on global warming as one of the daily subject, an educational platform game that is designed with aesthetic approach is used and this study of education is examined; the process of the game is explained by dealing game elements one by one which is determined in this review.
dc.language.isoen
dc.publisherElsevier Science Bv
dc.relation.isversionof10.1016/j.sbspro.2012.05.432
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectEducation & Educational Research
dc.titleGraphic Design On Educational Computer Games
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.relation.journal4Th World Conference On Educational Sciences (Wces-2012)
dc.contributor.departmentGrafik
dc.identifier.volume46
dc.identifier.startpage2083
dc.identifier.endpage2087
dc.indexingWoS


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