Tasarımcının Kodlama Deneyimi Olarak Macera Video Oyunu: Şahmaran Kavram Uygulaması
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Adventure games, which we met in the last quarter of 1970’s, have gone through various evolutions due to the impact of technological advances up until today. Having been accepted as a type of interactive stories, adventure games has become one of the most preferred types by the independent game developers in today’s world. Thanks to the possibilities of the ever-fast-changing technologies to the game developers, it is now more possible to develop games for individual and small teams and market a game without the need of involvement of a distributor. Recent acceptance of games’ success by the independent game developers has encouraged many people as well. This caused derivation and creation of many game characters. In the creation of these game characters, mythology has been resorted most of the time. In the first part of the study, providing general information regarding the adventure games which aims at making Basilisk-a Turkish myth and its story more visible in a new media namely video games compared to the other media. Types of adventure games, definition, history, models and two independent adventure game reviews are cited as well. In the second part, elements of video game design are addressed. In the third part, visual design within the game design elements are stated in a more detailed manner. Third and the last part of the study provides information for Basilisk game which is a holist video game application. Structural elements forming the game have been taken into account and review of Basilisk-a Turkish Folk Myth which is a main characters of video game application along with video engine selection have been conducted. Following that, coding experience as a designer in the video game creation has been provided.