Oyun Ögeleri İle Zenginleştirilmiş Matematik Etkinliklerinin, Öğrencilerin Başarı, Tutum ve Motivasyonları Üzerine Etkisinin İncelenmesi
Galiç , Selen
xmlui.mirage2.itemSummaryView.MetaDataShow full item record
The aim of this study is to investigate the effect of mathematics activities enrıchment with game element choose according to the students’ learner profiles on mathematics achievement, attitudes and motivation towards mathematics. The importance of this study is to define learner students’ learner profile and design mathematics activities enrichment with game elements. A user profiles test tool was developed for this purpose. In the study, the level determination was applied to the students who are studying in the 6th grade of a private school and the experimental and control groups determined. There were 12 students in experimental and 24 students in control group, so the number of participants was 24. After the determination of the groups, academic achievement, attitude and motivation tests were applied as pre-test in experimental and control groups. Additionally, in the experimental group, learning profiles and player types tests was used. As a result of these data, game elements were defined. Mathematics activities enrichment with those game elements was designed and the course had been taught. As a result of the application, academic success, attitude and motivation tests were applied as a post-test in the experimental and control groups again. The data obtained was analyzed and reported with qualitative method. As a result of the analysis, the effectiveness of mathematical elements enrichment with game elements was examined. According to the data to be obtained from the study, the results was in favor of the experimental group according to motivation and attitudes towards mathematics lesson.