Browsing Bilişim Enstitüsü Tez Kolekisyonu by Title
Now showing items 1-11 of 11
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A Color Channel Based Analysis on Image Tessellation
(Bilişim Enstitüsü, 2022-01-27)In this thesis, it is investigated whether separate triangulation of the RGB components that make up the image would be more efficient in terms of size and quality than direct triangulation of the main image. Different ... -
Artıfıcıally Intellıgent Players For Pvp In Mmorpgs
(Bilişim Enstitüsü, 2020-12-16)Massively Multiplayer Online Role Playing Games (MMORPG) are very similar to real life problems since they are complex and partially observable. These games, which have many features such as trade, character improvement, ... -
Çok Büyük Konumsal Verinin Kullanıcı Odaklı Görselleştirilmesi
(Bilişim Enstitüsü, 2020)Today, with the development of location service providers and equipment providing location services, location data can be obtained from many different devices and this data can be used in various applications. The data ... -
DEĞİŞKEN EKRAN ÇÖZÜNÜRLÜKLERİ İÇİN AKILLI BİR YERLEŞTİRME ALGORİTMASI
(Bilişim Enstitüsü, 2021-07)In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ... -
DEĞİŞKEN EKRAN ÇÖZÜNÜRLÜKLERİ İÇİN AKILLI BİR YERLEŞTİRME ALGORİTMASI
(Bilişim Enstitüsü, 2021-07-07)In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ... -
GENERATING SYNTHETIC DATA WITH GAME ENGINES FOR DEEP LEARNING APPLICATIONS
(Bilişim Enstitüsü, 2022)In this thesis, we present a novel method that aims to generate labeled synthetic data for use in training drone detection deep learning models. Modern deep learning methods provide state-of-the-art performance on object ... -
Hacimsel Bulut ve Yordamsal Arazi Gerçekleştirimi ile Gerçekçi 3B Sanal Ortam Üretimi
(Bilişim Enstitüsü, 2019)Virtual reality refers to 3D environments that can be explored by interacting with people created using computer technologies. Since the use of virtual reality technology has become widespread, it has attracted more and ... -
Makine Öğrenmesi ile Kaçınma Hareketlerinin Üretilmesi
(Bilişim Enstitüsü, 2019)GENERATING AVOIDANCE MOTIONS WITH MACHINE LEARNING İsmail Abdullah Özogur Master of Science, Department of Computer Graphics Supervisor: Asst. Prof. Dr. Zümra Kavafoğlu September 2019, 42 pages Avoidance motion ... -
Physical Hand Animation With Machine Learning
(Bilişim Enstitüsü, 2020)Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ... -
Sanal Sahnelerde Seyirci Konforunun İçerik Analizi ile Geliştirilmesi ve Gerçeklik Tutma Etkisinin Azaltılması
(Bilişim Enstitüsü, 2019)Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters. ... -
Simülasyon ve Oyunlar İçin Yöntemsel Şehir Üretimi
(Bilişim Enstitüsü, 2019)Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer ...