Now showing items 1-10 of 173
Adaptation of the "Incredible Years Child Training Program" And Investigation of the Effectiveness of the Program
The purpose of this research is to examine the effect of the "Incredible Years (IY) Child Training Program" on behavioral problems, social competence, and social problem-solving skills. The research was performed using a ...
Modeling Of Infographic Generation Process As A Learning Strategy At The Secondary School Level Based On The Educational Design Research Method
(Turkish Education Assoc, 2018)
The study aimed to model an infographic design process for the use of infographics as a learning strategy at the secondary school level. A progressive model was suggested in line with a hypothetical perspective regarding ...
Maintaining Reading Experience Continuity Across E-Book Revisions
E-book reader supports users to create digital learning footprints in many forms like highlighting sentences or taking memos. Nowadays, it also allows an instructor to update their e-books in the e-book reader. However, ...
Gamification From Player Type Perspective: A Case Study
(Natl Taiwan Normal Univ, Taiwan, 2018)
Studies highlight the need to consider different player types during gamification design. The aim of the present study was to determine the elements that affect learners showing different player type characteristics in a ...
Parametrik Ve Parametrik Olmayan Madde Tepki Kuramında Farklı Örneklem Büyüklüklerine Ve Boyutluluklarına Göre Parametre Değişmezliğinin İncelenmesi
(Eğitim Bilimleri Enstitüsü, 2018)
The aim of this study is to determine the invariance of the estimated parameters in regard to Item Response Theory (IRT) applications within different dimensionality and sample characteristics. To realize this aim, students' ...