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    • 2 BOYUTLU VEKTÖREL ANİMASYON PROGRAMLARININ HAREKETLİ GRAFİK YÖNTEMLERİNDE KULLANIMI VE BİR UYGULAMA 

      Leblebici, Elvin (Güzel Sanatlar Enstitüsü, 2022-01-24)
      Animation can be defined as the transformation of static objects into moveable form according to a specific construction. Motion graphics are pieces of animation or footage that creates the illusion of different kinds of ...
    • 2D Environmental/Spatial Typography Practice For Graphic Design Students 

      Kilic, Ekin (Elsevier Science Bv, 2012)
      In typography education for graphic design students, one of the featured points is that the students are supposed to assimilate typographic elements as shapes. One of the most innovative approaches is the 2D spatial ...
    • 3 Boyutlu Animasyon Yapımlarında Anlatım Unsuru Olarak Aydınlatma: Örnek Bir Çalışma 

      Çakın, Ahmet Çağrı (Güzel Sanatlar Enstitüsü, 2019)
      Innovations in information technologies for nearly half a century has effected our daily lives and forced us to transform and change in many ways. At present, artworks that can not be produced with the traditional tools ...
    • 6 Yaş ve Üzeri Çocuk Kitapları için Sürdürülebilirlik Kavramı Çerçevesinde Bir Örnek Uygulama 

      Kuşçuoğlu, Ayşegül (Güzel Sanatlar Enstitüsü, 2022-01-06)
      Sustainability is a topic that has come to the fore in the world and in our country recently. The idea of a sustainable life, which includes the borders of the world and future generations, has become increasingly important. ...
    • 6-8 Yaş Çocuklarda Renk Görme Eksikliği Tanısına Yönelik Etkileşimli Masal Tasarım ve Uygulaması 

      Delil, Semih (Güzel Sanatlar Enstitüsü, 2018)
      Seeing colors is and ability that we use in everyday life and that we don’t deliberate unless we live a problem about it. But there is lots of people living color seeing problems in their daily lives. Those people don’t ...
    • A Workshop of Interpreting Nature Via Photography Related To Training in Terms of Seeing 

      Bulduk, Banu (Elsevier Science Bv, 2011)
      The act of seeing comes before words. The word, "to see" defined as to perceive the existence of something by means of eye has a different meaning from the word "to look". This difference can be expressed as "to see what ...
    • A Workshop Proposal on The Visualization of Sound Concepts 

      Bulduk, Banu (Elsevier Science Bv, 2012)
      The term of concept which can be defined as the projection/abstract design of one idea, event, emotion or object formed in the human mind, is a name given to a general classification for grouping the abstract-sounding words ...
    • Afiş Tasarımlarında Artırılmış Gerçeklik Uygulamaları 

      Atasoy, Seda Nur (Güzel Sanatlar Enstitüsü, 2018)
      The current study aims at supporting that the practices and developments of Augmented Reality technology mostly mentioned in the field of computer engineering has started to take place in the field of design; examining ...
    • AFİŞLERDE KÜLTÜREL ÖZELLİKLERİN İNCELENMESİ; ANTALYA ALTIN PORTAKAL İLE CANNES FİLM FESTİVALİ AFİŞLERİNİN GÖSTERGEBİLİMSEL KARŞILAŞTIRMALI ÇÖZÜMLEMELERİ VE KURUMSAL AFİŞ UYGULAMALARI 

      ERBEKTAŞ ASLAN, Burcu (Güzel Sanatlar Enstitüsü, 2023-01)
      The cultural characteristics of societies undoubtedly differ from each other. These differences condition structural and contextual change with the evolution of both ethnic, local or national culture and historical conditions. ...
    • Algoritmik Biyomimikri Yöntemi ile Dijital Tasarım 

      Dündar, Sadi Kerim (Güzel Sanatlar Enstitüsü, 2019-06-28)
      At the beginning of the 21st century, with the Fourth Industrial Revolution: Industry 4.0 a new age has begun and a new life model is taking shape. The digital atmosphere covers the physical atmosphere and appears as the ...
    • An Analysis of The Use of Urban Furniture in City Advertising in Terms of Aesthetic/Visual Appreciation Training: City Design 

      Bulduk, Banu (Elsevier Science Bv, 2012)
      City design which individualizes whole features of city including everything from its street to plate can be named as an action which forms the identity of a street. By the new identity that the street got the relationship ...
    • An Analyze of High School Web Interface Designs in Terms of Graphic Design 

      Kurtcu, Fatih (Elsevier Science Bv, 2012)
      The primary task of education and training institutions is to provide children and young people with the necessary knowledge, skills and understanding to achieve their place in the community life and to help them to develop ...
    • Artırılmış Gerçeklik ile Bir Mobil Uygulama: Anadolu Medeniyetleri Müzesi Örneği 

      Alican, Özgür (Güzel Sanatlar Enstitüsü, 2017-06-22)
      In this thesis the Augmented Reality technology is researched with its all general aspects. In the first section, the problem, the aim of the study and the goals to be achieved at the end of working with the precaution are ...
    • Bilgilendirme ve Yönlendirme Tasarımı Bağlamında Otogar Grafikleri ve Bir Uygulama 

      Ay, Şevval (Güzel Sanatlar Enstitüsü, 2021)
      In this study, it is aimed to examine the bus terminal graphics in the context of accessing information and finding direction in this framework, identifying its problems, developing suggestions for solving the identified ...
    • Bilgisayar Oyunları Konsept Sanatında Kurgu ve Grafik Tasarım; Bir Konsept Sanatı Kitabı Uygulaması 

      Kaş, Çağrı (Güzel Sanatlar Enstitüsü, 2022)
      It can be said that it emerged with the development and evolution of technology, but computer games have a great place in today's entertainment world, where they continue to develop. It is possible to come across examples ...
    • Bilgisayar Oyunlarının Yapım Sürecinde Konsept Tasarımı, Üretilmesi ve Uygulanması 

      Işık, Can İnan (Güzel Sanatlar Enstitüsü, 2019-08-23)
      Computer games, could be determined as the side outcome of the technologic advancements in the 1940’s. At first what started as a hobby among computer engineers has evolved drastically until present day. The present revenue ...
    • Bilgisayar Oyunu Konsept Tasarımı Alanında Özgünlüğün Tartışılması ve Alternatif Konsept Tasarım Uygulaması 

      Kocaman, Bilalcan (Güzel Sanatlar Enstitüsü, 2021-07-28)
      Computer games were first developed by engineers and software developers for more expe-rimental purposes during the development phase of of computer Technologies, and the fact that computer games were seen as entertainment ...
    • Bilgisayar Teknolojileri ve Tasarım Yazılımlarındaki Gelişmelerin Görsel İletişim Tasarımı Alanına Etkileri 

      Baran, Hüseyin (Güzel Sanatlar Enstitüsü, 2017)
      The reflection of transform of ideas and goings on around of humanbeing moves on cages wall to rocks paintings in mesolithic period, sarcophagus with Egypt Culture, miniatures and tiles in eastern and far eastern art, ...
    • Bilim Kurgu Filmlerin Açılış Jeneriklerinde Hareketli Grafik Kullanımı ve Bir Uygulama Önerisi 

      Öztan, Tuğrul (Güzel Sanatlar Enstitüsü, 2019)
      This thesis named “Motion Graphics Usage in Science Fiction Movies Title Sequences and Experimental Study” aimed to guide the designers who might study on similar subject based on the observation of rise of technological ...
    • Bitkisel Dokuların Özgün Seramik Formlarda Yorumlanması 

      Yılmaz, Ayşen (Güzel Sanatlar Enstitüsü, 2014)
      We, the people whom we share the era we are living in, live in concrete blocks which are constantly rising much more than before and get used to the fact that our parking areas are covered with pebbles and concrete pools ...
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