• Türkçe
    • English
  • English 
    • Türkçe
    • English
  • Login
View Item 
  •   DSpace Home
  • Güzel Sanatlar Fakültesi
  • Grafik Bölümü
  • Grafik Bölümü Tez Koleksiyonu
  • View Item
  •   DSpace Home
  • Güzel Sanatlar Fakültesi
  • Grafik Bölümü
  • Grafik Bölümü Tez Koleksiyonu
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Bilgisayar Oyunlarının Yapım Sürecinde Konsept Tasarımı, Üretilmesi ve Uygulanması

View/Open
Bilgisayar Oyunlarının Yapım Sürecinde Konsept Tasarımı, Üretilmesi Ve Uygulanması (14.05Mb)
Date
2019-08-23
Author
Işık, Can İnan
xmlui.mirage2.itemSummaryView.MetaData
Show full item record
Abstract
Computer games, could be determined as the side outcome of the technologic advancements in the 1940’s. At first what started as a hobby among computer engineers has evolved drastically until present day. The present revenue of the Computer Games industry is estimated to be 135 billion dollars. Becoming this large of an industry, computer games have had a quality requirement standardization. These standards have been observed as having a negative effect on the quality and authenticity of the games produced. On this thesis we are going to follow a path forward through art design, concept design and possible techniques that will avoid these negative effects. The first section of this thesis covers the historical progression of computer games and technologies. This research sheds a light on computer game genres created over time and computer game companies that had a great impact on the industry. The second section of the thesis focuses on concept design and how it has become useful over other industries. This chapter also includes a breakdown the most important uses of concept design in computer game designs and the importance of it in the production pipeline. Last part of this section covers the techniques and technologies that is used to create concept designs. The third section covers what we may call the Oscar’s of computer games industry, ‘’The Game Awards’’. This part focuses on the Art Direction awards of 2015, 2016 and 2017 winning 3 games and their concept design processes. The fourth section, includes the conclusion of the covered successful concept designs and their implementation to the given example. The example provided is based on the “Gilgamesh” epic. The reason of the choice of this epic is that it is told to be the first historical written story tablet of mankind. Also, even though the “Gilgamesh” epic belongs to the Mesopotamian culture, it is still considered to be a legacy for all mankind. On this implementation, ‘Gilgamesh’ epic tried to be addressed as a concept computer game, and analysed in the way the concept designs mentioned in section three.
URI
http://openaccess.hacettepe.edu.tr:8080/xmlui/handle/11655/8941
xmlui.mirage2.itemSummaryView.Collections
  • Grafik Bölümü Tez Koleksiyonu [88]

Related items

Showing items related by title, author, creator and subject.

  • ÇOK KATMANLI BASKI DEVRE ÜZERİNDE YÜKSEK AKIMLI MANYETİK DEVRE TASARIMI İLE ÇOK YÜKSEK GÜÇ YOĞUNLUKLU, TEK FAZLI GaN EVİRGEÇ TASARIMI VE GERÇEKLEŞTİRİLMESİ 

    MEŞE, HÜSEYİN (Fen Bilimleri Enstitüsü, 2017)
    In this thesis, a systematic approach to the design and development of a high power density, natural-convection-cooled, single-phase inverter with a multilayer, high-current PCB magnetics, is presented. The size and ...
  • untranslated

    Paklitaksel Nanopartiküllerinin Kalite Tasarımı Ile Geliştirilmesi ve Değerlendirilmesi 

    Yerlikaya, Fırat (Sağlık Bilimleri Enstitüsü, 2013)
    Quality by design is an FDA initiative that is a science and knowledge-based approach to pharmaceutical development. The aim of this study was to develop and characterize paclitaxel nanoparticles prepared by o/w ...
  • untranslated

    3 Faz 4 Telli Paralel Aktif Güç Filtresi Tasarımı ve Gerçekleştirilmesi 

    Cengiz, Çağın Barış (Fen Bilimleri Enstitüsü, 2014)
    Common usage of nonlinear loads creates an important power quality problem, called harmonics. Up to recent years, harmonics related problems are tried to be solved by passive filters which have some drawbacks for both ...
Hacettepe Üniversitesi Kütüphaneleri
Açık Erişim Birimi
Beytepe Kütüphanesi | Tel: (90 - 312) 297 6585-117 || Sağlık Bilimleri Kütüphanesi | Tel: (90 - 312) 305 1067
Bizi Takip Edebilirsiniz: Facebook | Twitter | Youtube | Instagram
Web sayfası:www.library.hacettepe.edu.tr | E-posta:openaccess@hacettepe.edu.tr
Sayfanın çıktısını almak için lütfen tıklayınız.
Contact Us | Send Feedback



DSpace software copyright © 2002-2016  DuraSpace
Theme by 
Atmire NV
 

 


DSpace@Hacettepe
huk openaire onayı
by OpenAIRE

About HUAES
Open Access PolicyGuidesSubcriptionsContact

livechat

sherpa/romeo

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsTypeDepartmentPublisherLanguageRightsIndexing SourceFundingxmlui.ArtifactBrowser.Navigation.browse_subtypeThis CollectionBy Issue DateAuthorsTitlesSubjectsTypeDepartmentPublisherLanguageRightsIndexing SourceFundingxmlui.ArtifactBrowser.Navigation.browse_subtype

My Account

LoginRegister

Statistics

View Usage Statistics

DSpace software copyright © 2002-2016  DuraSpace
Theme by 
Atmire NV