Sanal Sahnelerde Seyirci Konforunun İçerik Analizi ile Geliştirilmesi ve Gerçeklik Tutma Etkisinin Azaltılması
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Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters. However, these measures often lead to an unimpressive VR experience with shallow depth feeling. We propose the first method ready to be used with existing consumer HMDs for automated stereoscopic camera control in virtual environments (VEs). Using radial basis function interpolation and projection matrix manipulations, our method makes it possible to significantly enhance user experience in terms of overall perceived depth while maintaining visual discomfort on a par with the default arrangement. Wealso introduce the first immersive interface for authoring a unique 3D stereoscopic cinematography for any VE. We conducted a user study that demonstrates the benefits of our approach in terms of superior picture quality and perceived depth. We also investigated the effects of using depth of field (DoF) with our approach and observed that DOFdegrades experience.
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