Search
Now showing items 1-9 of 9
Nesneye Yönelik ve Robot Programlamanın Öğrenci Başarısına, Soyutlamaya, Problem Çözmeye ve Motivasyona Etkilerinin İncelenmesi
(Eğitim Bilimleri Enstitüsü, 2019)
This study comparatively examined the effects of object-oriented (comparison) and robotic (experimental) programming on student achievement, abstraction, problem solving, and motivation. The study included 81 tenth-grade ...
Web Tabanlı Dinamik Değerlendirme Sisteminin Tasarımı, Geliştirilmesi ve Etkililiğinin Sınanması
(Eğitim Bilimleri Enstitüsü, 2019)
In this study, it is aimed to examine how to design a web-based dynamic assessment system for the mathematics learning of secondary school students and the effectiveness of the developed system. In line with this aim, an ...
Üniversite Öğrencilerinin Çoklu Görev Davranışları ve Çoklu Görev Algıları İle Özdüzenleme Becerileri Arasındaki İlişki
(Eğitim Bilimleri Enstitüsü, 2019)
In this thesis, it is aimed to examine the relationship between multitasking and self-regulation skills of university students. Participants are 544 university students, who were selected by means of a suitable sample and ...
Nesne Tabanlı Programlamaya Yönelik Etkileşimli E-kitap Tasarımı ve Kullanıcı Deneyiminin Değerlendirilmesi
(Eğitim Bilimleri Enstitüsü, 2019)
Countries update their development plans to increase welfare levels. Education policies are changed in order to provide individuals with the skills required by the age. In this sense, teaching methods and learning objects ...
Uyarlanabilir Dönüt Sistemi Tasarımı İçin Kullanıcı Profillerinin Belirlenmesi
(Eğitim Bilimleri Enstitüsü, 2019-06-20)
This research aims to create feedback adaptation models and rules for e-assessment systems according to the characteristics of the learner and the learning task. Accordingly, e-assessment tasks that require different types ...
Kodlama Eğitiminde Robot Kullanımının Ortaokul Öğrencilerinin Erişi, Motivasyon ve Problem Çözme Becerilerine Etkisi
(Eğitim Bilimleri Enstitüsü, 2019)
The aim of this study is to determine the effect of using robots in coding on
achievement, motivation and problem solving skills of 5th-6th grade students. The
study was conducted with 87 students in the central district ...
Kendi Kendine Öğrenme Bağlamında Bilgisayar Okuryazarlığının İncelenmesi: Bilişsel Etnografik Çalışma
(Eğitim Bilimleri Enstitüsü, 2019)
In this dissertation, the processes of self-directed learning of computer for children who have never used computers before, have been examined within the cultural frame in which they live. The recent conditions in which ...
Fabl Animasyon İçerikli İşbirlikli E-Kitabın Özel Öğrenme Güçlüğü Olan Öğrencilerin Okuma Performansına Etkisi
(Eğitim Bilimleri Enstitüsü, 2020)
In this study is to develop and to investigate effects of a collaborative e-book with fabl animation content that will support reading accuracy, reading speed and reading comprehension performance of students with special ...
Yeni Nesil Öğrenme Nesnesi Tasarımı, Geliştirilmesi ve Değerlendirilmesi
(Eğitim Bilimleri Enstitüsü, 2019)
A learning object is a digital object that can be used in the learning-teaching process comprising a learning goal. This study aimed to design, develop and evaluate a new generation learning objects as a learning resource. ...